Shannon Muir's Animated Insights

 

WELL, MAYBE YOU DON'T HAVE TO LIVE IN L.A. ANYMORE...

By Shannon Muir

 

Currently exclusive to this site

 

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The state of the animation industry changed a lot coming into the 21st century.  The very first column I ever wrote, in early 2001, spoke to how crucial it was to be in Los Angeles to make it in the business.  Now, a little over a year later, I'm not entirely sure I can say that's true.

 

It's not even as simple as saying Los Angeles or New York will do.  Successful projects such as Jimmy Neutron (film and series) came to life in Texas.  Work also is going on in Chicago, as well, I understand.  Don't forget Northern California with Pixar and PDI.  That's just talking animated television and film.  Once you start looking at console games, the scope widens further to areas like Las Vegas and North Carolina.

 

Then I have friends, American by birth, regularly getting gigs in Asia and Europe.  Largely artist jobs seem to fall in this category, but I have one friend who has spent most of his time in Asia the last several years as a writer and story editor.  This was not the world I was introduced to in the mid-1980s when I first started making contact with people in the industry, or when I first entered the industry professionally in the mid-1990s.

 

Kids, it's a whole new ball game out there.  Why, you ask?  It's become cheaper to do the work in areas other than Los Angeles and even New York, especially once you factor in standard of living and all that. 

 

The key thing is, you have to start in a major center where the work is in order to build key relationships.  Just because I say "it doesn't have to be Los Angeles" doesn't mean you can telecommute your scripts from home or express mail your freelance timing.  There's still a level of personal interaction required, especially if you want people to keep you in mind for later jobs. 

 

So this is both good and bad.  Maybe the place you can start is closer to home.  But, if required, be prepared to leave it all behind.    

 

 

 

 

 

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