Shannon Muir's

ANIMATED INSIGHTS

 

MISSION STATEMENT

 

The very first thing I want to make clear is that I absolutely respect artists.  They bring to life incredible worlds that sometimes can't be possible any other way.  I wasn't gifted with great drawing abilities, but I love animation.  As far back as my teen years, I knew I wanted to write for it.

 

The thing was, growing up I thought being an artist, writer, or actor was the only jobs in animation, more specifically that writers and actors were the ONLY non-artist jobs in animation.  Let me tell you, that's totally false. There's still the need for people behind the scenes to control the flow of all this creative work, from production assistants and coordinators, to checkers and timers, and voice and casting directors.  Also, despite getting a degree in live-action television, it didn't occur to me the amount of post-production personnel needed in animation too.

 

Through a writer friend I made as a teen, and some of her friends in turn, I got connected for my first animation job as a Production Assistant on Jumanji for what is now Sony Pictures Family Entertainment.  There, I began to see firsthand all the possibilities, and soon became a Production Supervisor (Coordinator) on Extreme Ghostbusters.  In my heart, though, I knew I wanted to be a writer.  So after a year of working at Sony, I left working firsthand in animation to attend the University of California Los Angeles Extension and get a Professional Certificate in Screenwriting. 

 

Yet, I never strayed completely from the field.  I consulted on creating the official starmap for Voltron: The Third Dimension.  In 2000, I joined the convention circuit, making my debut moderating a panel on "Careers in Animation" for San Diego ComiCon.  Also, through a class in animation scriptwriting I took at UCLA Extension, I began to see that longevity in the industry could often hinge on being more than just one thing.  I began to miss the industry, but had a couple quarters left of my education. 

 

That feeling led to me approaching a site called Suite101.com in early 2001 about starting a monthly column on Animation Writing and Production, geared to spreading the word about the possibilities for non-artists in the field.  They responded positively and for almost a year, I wrote 400-800 word articles for them on the business.  The goal is to have them all archived at this site, along with new information from time to time.

 

In late 2001, after the completion of my education at University of California Los Angeles Extension, I took the position of a Production Coordinator on Nickelodeon's Invader Zim.   This began to seriously cramp the time I could devote to Suite101.  That, coupled with a change of direction at Suite101.com in early 2002, led me to part ways with the site.  Little did I know that not much later, Invader Zim would have its order cut back and I'd find myself unemployed after only six months on the show.   At that point, I resumed doing my monthly column with a site geared specifically to the animation industry called Digital Media FX, and continue to write about the possibilities even as I've struggled to find them and begin my graduate studies at California State University, Fullerton, in Mass Communications.

 

I will not put rose-colored glasses on it; the animation industry in 2003 is a very tough place.  It may be months or years before I work directly in the industry again at a staff job.  Along the way, I am determined to keep my foot in it as I have and to bring you what the possibilities are so you can be ready to face the challenges now or prepare for the future, if this is truly where your passion leads.  There are no times like the lean ones to test your devotion, it seems.

 

But even in the lean times, miracles do happen.  In early 2003, Japanese company Milky Cartoon Ltd. hired me to write three scripts and co-write two 11-minute scripts (the latter with my longtime personal and sometimes creative partner, Kevin Paul Shaw Broden) for a series slated to debut in Japan this Fall and hopefully will eventually make its way internationally.  Right now, I can't legally tell you the title due to a non-disclosure agreement but will when I can.  It's been an incredible experience and the fulfillment of a longtime dream.  If for some reason it never happens again, I'm incredibly grateful that it came true after not giving up for so many years... my goal, however, is to stay involved in the business as long as I am able.

 

It is very much my dream to continue to publicize and promote the opportunities for non-artists in animation, so that others may be informed, of both the joys and the dangers.  In the wake of the passing of my mentor from Eastern Washington University, Dr. David Terwische, whose guidance (though in live-action work) strengthened me as both a writer and able to cope with a changing industry, this passion burns stronger than ever.  That's why I created this site as part of that overall goal.  In case there isn't any other outlet where I can further this message, there will always be a home base, as well as a home page for any related forums

 

My goals right now are to provide new information on this site as I can (monthly or bi-monthly mini-commentaries, whatever is possible), appear on panels ComiCon yearly as they will accept me, speak at other conventions as time permits and they welcome me.  While I do have the Facebook prescence, my current commitments have not yet allowed me to utilize it as fully as I would have liked. In 2010, the mission expanded to bring my fan-to-pro past full circle as AOL retired my Shannon Muir's Voltron Pages the same weekend I appeared at LosCon in 2009. As of March 2010, by fan demand, Shannon Muir's Voltron Pages joins the family of Shannon Muir's Animated Insights pages.

 

 

I look forward to the journey.

 

 

 

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Last Updated:  October 7, 2006